These instructional reference guides typically consist of core content structured to effectively support specific job functions, as job aids or process manuals. Through content analysis and instructional organization, QRG's can promote high impact knowledge transfer to the audience. This represents the quickest possible training support solution, often employed when businesses need immediate training intervention.
Facilitator Training (F2F)
Traditional instructional interventions led by a facilitator in a face-to-face (F2F) setting. Products created for this solution will typically include core course content, facilitator guides, PPT presentation files, participant workbooks, learner assessments and activities. Classroom training solutions are best utilized when large groups must be taught the same concepts at the same time or the task difficulty requires hands-on training. The subjects usually require face-to-face interactions, expert observation, culture building, team building, networking, business problem solving or materials to be presented by an instructor or facilitator.
Level 1 - e-learning modules primarily consist of the presentation of simple text and narration with no, or very little, interaction. This is the quickest e-learning solution possible. Other forms of e-learning 1 can include online information via website or online reference materials. While simplistic, this solution allows distribution of basic concepts, policies, procedures and corporate information to a widely dispersed audience over an extended period of time.
Level 2 - The most common form of self-directed e-learning solution. Level 2 e-learning typically consists of information, narration and interaction with content. Can also include practical application in the form of puzzles, learning activities, and quizzes. Level 2 is best suited to convey simple to medium complexity concepts.
Level 3 - Advanced e-learning solutions that typically incorporate advanced delivery methods and learner assessments. Will often include simulations and games for learner knowledge demonstration. Best suited for complex concepts and interactive business requirements such as skill development. Level 3 modules may also include embedded media content such as video or podcasts.
These self-contained cross-platform modules can be accessed by the learner through traditional computer or any personal mobile device - making them available on-demand anytime, anywhere. DLL can create advanced cross-platform mobile learning modules that will transform and adapt to fit any PC or mobile device while still being tracked through your company’s Learning Management System (LMS).
Blended instructional solutions typically consist of classroom and basic e-learning, but can include elements like mobile learning, virtual webinars and practical workshops. Blending different learning environments maximizes the advantages of multiple different forms of learning delivery. Development time determined by the complexity of blend and design. Products developed for this solution will typically include facilitator guides, course content, assessments and activities. May also include simple e-learning modules and video content. This type of training intervention solution can be the most challenging to estimate a timeline.
Contact DLL for more specific timelines and pricing.
Distant Light Learning also provides on-site consulting services to assess your organizational needs and support implementation of new learning solutions in your company. Contact us for more details at firstname.lastname@example.org.